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Sidney Giormani

Non Objective
This is a gallery of my non-objective lighting studies. This leaves me as the artist free to explore different techniques and methods, but still ending with visually appealing imagery.
![]() The OneClean design to play with symmetry and reflections | ![]() The FutureExperimenting with Arnold's ability to emit from objects. | ![]() UniverseObject emission studies. |
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![]() IlluminateObject emission studies. | ![]() AmbiguityDynamic simulations and material studies in Houdini. | ![]() Hello WorldAbstract, dealing with reflections and specular highlights. |
![]() System Over DownMaterial studies and using layered fractal noises. | ![]() Escape is SurvivalA play on scale, depth and reflections. | ![]() And God SpokeExperimenting using fog lights in Maya Arnold and subsurface scattering. |
![]() World on a PetastalExperimenting with displacement maps. | ![]() TrinityConcept art for building designs. | ![]() New MoonUsing object scatter and mixing that with surface emission. |
![]() Contrastexperimenting with specular and emission maps. | ![]() VoidConcept art for object emission. | ![]() SquadConcept art for displacement and emssion maps. |
![]() Dynamic LoveProcedural object manipulation. | ![]() Perfectly Flawed OnyxShattering object effect. | ![]() Aqua FreshSubsurface scattering. |
![]() War of the GlassesPoint randomization and particle generation. | ![]() InfectiousL-systems studies and displacement. |
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