top of page

Non Objective

This is a gallery of my non-objective lighting studies. This leaves me as the artist free to explore different techniques and methods, but still ending with visually appealing imagery.

The One

The One

Clean design to play with symmetry and reflections

The Future

The Future

Experimenting with Arnold's ability to emit from objects.

Universe

Universe

Object emission studies.

Illuminate

Illuminate

Object emission studies.

Ambiguity

Ambiguity

Dynamic simulations and material studies in Houdini.

Hello World

Hello World

Abstract, dealing with reflections and specular highlights.

System Over Down

System Over Down

Material studies and using layered fractal noises.

Escape is Survival

Escape is Survival

A play on scale, depth and reflections.

And God Spoke

And God Spoke

Experimenting using fog lights in Maya Arnold and subsurface scattering.

World on a Petastal

World on a Petastal

Experimenting with displacement maps.

Trinity

Trinity

Concept art for building designs.

New Moon

New Moon

Using object scatter and mixing that with surface emission.

Contrast

Contrast

experimenting with specular and emission maps.

Void

Void

Concept art for object emission.

Squad

Squad

Concept art for displacement and emssion maps.

Dynamic Love

Dynamic Love

Procedural object manipulation.

Perfectly Flawed Onyx

Perfectly Flawed Onyx

Shattering object effect.

Aqua Fresh

Aqua Fresh

Subsurface scattering.

War of the Glasses

War of the Glasses

Point randomization and particle generation.

Infectious

Infectious

L-systems studies and displacement.

© 2017 by SIDNEY GIORMANI.

bottom of page